This will test the business logic directly on the server.
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This will test the business logic directly on the server.
◆ Init()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.Init |
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open database connection or prepare other things for this test
◆ TearDown()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TearDown |
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cleaning up everything that was set up for this test
◆ TestChangeFamilyID()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestChangeFamilyID |
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check if changing the family will change the family id of all other members of the family as well
◆ TestChangeLocationUpdatesDateModifiedOfAllPartners()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestChangeLocationUpdatesDateModifiedOfAllPartners |
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when adding a new location to a family, all the partners involved should be updated p_partner.s_date_modified_d. even if the partner is not part of the dataset yet.
◆ TestCreateSimplePartnerUserAndEdit()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestCreateSimplePartnerUserAndEdit |
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Following will be the test for the SimplePartnerEdit.
test the entiry create and edit parts of simplepartneredit
◆ TestDeleteBank()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestDeleteBank |
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check if deleting of banks works
◆ TestDeleteChurch()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestDeleteChurch |
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check if deleting of churches works
◆ TestDeleteFamily()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestDeleteFamily |
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check if deleting of families works
◆ TestDeleteOrganisation()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestDeleteOrganisation |
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check if deleting of organisations works
◆ TestDeletePerson()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestDeletePerson |
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check if deleting of persons works
◆ TestDeleteUnit()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestDeleteUnit |
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check if deleting of units works
◆ TestDeleteVenue()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestDeleteVenue |
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check if deleting of venues works
◆ TestFamilyPropagateNewLocation()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestFamilyPropagateNewLocation |
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add a new location for a family, and propagate this to the members of the family
◆ TestModifyLocationCreateNew()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestModifyLocationCreateNew |
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modify a location that is used by several partners, but only modify the location for this partner. need to create a new location
◆ TestNewPartnerWithLocation0()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestNewPartnerWithLocation0 |
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new partner with location 0. first save the partner with location 0, then add a new location, and save again
◆ TestRemoveLocationFromSeveralPartners()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestRemoveLocationFromSeveralPartners |
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◆ TestSaveNewPartnerWithExistingLocation()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestSaveNewPartnerWithExistingLocation |
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create a new partner and save it with an existing location
◆ TestSaveNewPartnerWithLocation()
void Tests.MPartner.Server.PartnerEdit.TPartnerEditTest.TestSaveNewPartnerWithLocation |
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create a new partner and save it with a new location
The documentation for this class was generated from the following file: